OK. Here it is, a thing of beauty.
Googling the Earth brings new surprises in semantics and semiotics.
Where will 3D vector and pixel-based imagery meet again? On Google Earth 4!
Is this a technological aberration (like I am afraid it is) or is it googling free art (like I hope it is not)?
I couldn't find better evidence to illustrate this post about real-time 3D semiotics on Google Earth than this screenshot.
When looking for 3D models of great architects I candidly downloaded the Disney
building designed by Frank Gehry from the Google 3Warehouse and found this areal photograh.
All models there are free. I loaded the building and enjoyed the view in Google Earth.
At closer look to the image something looked very odd.
What was missing in this googling image?
Shadows? No.
Shadows seem to be oriented about right. In my naivety, I don't know how they got that right.
Details? No.
I can see people walking (or
cars parked). But of course they are
flattened people and cars.
Building orientation? Camera direction? Yes, just that.
Isn't that pure deconstructive art? Perhaps a zest of hyperrealistic techno-cubism?
De - .. constructed - what?
To the south is the Frank Gehry's Disney building well simulated in 3D.
Read more on the Walt Disney Concert Hall.
More on Gehry' sketching work.
More photography of Gehry's work.
Also, read more on Jacques Derrida' de-constructivism, here.
This all leads back to visual language, semiotics and semantics. As all come together into the discrete design of simulated environments.
Read the odd book from Robert E. Horn: Visual language. The book is masterly illustrated, way beyond aesthetics, and analyses the meaning of visual comunication units without the burden of beauty.
Of course, for the serious designers, Tufte's 'Envisioning information' remain the best source - by far.
I think this misformed perspective surroundings in the photo may be voodoo. Or perhaps the worst kind of figurative _magnetic resonance_. Between the buildings shown in flat 3D and the other in real 3D elevation, there seems to be some contrast and also some invisible tendency or attraction. Here you have a
borderline between Line art and Pixel art.
Where will they meet?
Well as this is being written, Google Earth released its new version 4 allowing the use of texture geometrics (like in games). This will allow for 3D vector shapes and 3D bump maps or image overlays to meet up in 3D space - AND on earth location!
Googling Art: Gehry's and Disney's Concert Hall, a case of (magnetic) resonance?
This shows a global bird eye's view of the buildings. It is interesting to see differences between flat 3D and real 3D.
Get the real-time 3D from 3DWarehouse (Google) here. Or from Mediality3D (courtesy of Jodi Lane-Sokolov, 4D Design and Imaging), slightly color-adjusted, here. This will launch in Google Earth (so first get it there: http://earth.google.com)
There are quite a few interesting feature to notice in the image.
Firstly. Industry and Cars (parked and moving) seem more important than Architecture or Culture (Disney building). Allotment of space says a lot.
Secondly. The 3D vector work on Gehry's building seems somehow more powerful than images and seem to distort the photos from the otherwise detailled pictural features. The 3D is solid although schematic line-art like (vector triangular surfaces). The other is well detailled but volatile and erratic.
The above building, to the right seems to be falling down towards Gehry's building for no (physical) apparent reason. Perhaps there is an interesting mediality in this interactive display. Is there magnetic attraction toward the titanium plates covering Disney's building? Could this be a case of black magical magnetic resonance? Or is it merely interplay of ever-erratic technology?
This brings to the core question always asked last:
Where is the virtual truth in the simulation, and which truth is relevant to be simulated?
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